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Death Knight Class Changes for Shadowlands | Patch 9.0.1-(Updated 2020)

Death Knight Class Changes for Shadowlands

ComingGames welcomes you all the legends On this page, here:

  • Find a little overview of World of Warcraft: Shadowlands
  • Find all Death Knight changes coming in Shadowlands

So let us start with a trailer video,

World of Warcraft officially announced Shadowlands on November 1, 2019, at BlizzCon 2019.

DK shadowlands Patch 9.0.1 is going to be the systems patch for World of Warcraft which introduces new systems and prepares the world for the launch of the expansion while removing old systems.

World of Warcraft: Shadowlands aka shortened shadow, shado, or sl, is the upcoming eighth expansion for World of Warcraft. This primarily set in the eponymous region of the Shadowlands, and the story deals with the return of Sylvanas Windrunner breaking the barrier between Azeroth and the Shadowlands.

1. General Changes

Available to all Death Knights, regardless of specialization

Anti-Magic Zone

spell_deathknight_antimagiczone WOW img
Anti-Magic ZoneHonor Talent
30 yd range
Instant2 min cooldown

Requires DK (Death Knight)

To reduces spell damage taken by party or raid members by 60%, place an Anti-Magic Zone for 10 sec.

Unlocked at honor level 57

Spell Details
NameAnti-Magic ZoneRankPvP Talent
SchoolsShadowLevel57
Level Range0 – 0
Global Cooldown1.5 secCooldown CategoryGlobal
ClassDeath Knight

Chains of Ice

Chains of Ice
1 Runes30 yd range
Instant

Requires Death Knight (Frost, Unholy)

To reducing movement speed by 70% for 8-sec, you can Shackles the target with frozen chains

Spell Details
NameChains of Ice
SchoolsFrostDamage TypeMagic
Level56
Global Cooldown1.5 secCooldown CategoryGlobal
ClassDeath Knight
Effect #1Decrease Run Speed (127) (127)Mechanic: snaredAmount: -70%
Effect #2Dummy (30694) (30694)Mechanic: snared
Effect #3School Damage (Frost)

Death and Decay

Death and Decay
1 Runes30 yd range
Instant30 sec cooldown

Requires DK (Blood, Unholy)

 Blood,  Clawing Shadows:
Violates the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the field.

While you remain within the area, your Heart Strike will hit up to 3 extra targets.

 Unholy:
Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the field.

While you remain within the field, your Scourge Strike will hit all enemies near the target.

Spell Details
NameDeath and Decay
SchoolsShadowDamage TypeMagic
Level56
Global Cooldown1.5 secCooldown CategoryGlobal
ClassDeath Knight
FlagsCan’t be reflectedStarts auto-attack
Effect #1Dummy (30694) (30694)Radius: 8 yard(s)Value: 3
Effect #2Dummy (30694) (30694)Radius: 8 yard(s)
Effect #3PeriodicDummy

Death Coil

Death CoilDeath Knight – Unholy Spec
40 Runic Power30 yd range
Instant

Requires Death Knight (Unholy)

Fires a blast of unholy energy at the target, creating [ 50.3% of Attack Power ] Shadow damage to an enemy.

Decreases the cooldown of Dark Transformation by 1 sec.

Spell Details
NameDeath Coil
SchoolsShadowDamage TypeMagic
Level55
Global Cooldown1.5 secCooldown CategoryGlobal
ClassDeath Knight
FlagsStarts auto-attackGenerates no threat
Effect #1Dummy
Effect #2DummyValue: 1

Lichborne

LichborneHonor Talent
Replaces Icebound Fortitude
Instant60 sec cooldown

Requires Death Knight

Draw upon unholy and frost energies to become Undead for 10 sec. During undead, all damage is reduced by 30% and you are nearly unstoppable by becoming immune to Stun, Snare, Fear, and Root effects.

However, you can’t move faster than 50% of normal speed during Lichborne.

Unlocked at honor level 57

Spell Details
NameLichborne
SchoolsFrost, ShadowLevel57
Level Range0 – 0
Global CooldownNoneCooldown CategorySpecial Category
ClassDeath Knight
FlagsCan be cast while stealthedGenerates no threatDispels buffs on mechanic immunity
Effect #2Mod Damage Taken (All)Amount: -30%
Effect #3Immunity – Mechanic (fleeing)
Effect #4Immunity – Mechanic (asleep)
Effect #5Immunity – Mechanic (turned)
Effect #6ModMinimumSpeedRateValue: 3
Effect #7Shapeshift (Form: Undead)
Effect #9Immunity – Mechanic (rooted)
Effect #10Immunity – Mechanic (snared)
Effect #11Immunity – Mechanic (stunned)

Raise Dead

Raise DeadDeath Knight – Unholy Spec
30 yd range
Instant30 sec cooldown

Requires Death Knight (Unholy)

Aura

Raise Dead: A Risen Ally is in your service.

Raises a ghoul to fight by your side. You can have a maximum of 1 ghoul at a time.

Spell Details
NameRaise Dead
SchoolsPhysicalDamage TypeMagic
Level55
Global Cooldown1.5 secCooldown CategoryGlobal
ClassDeath Knight
FlagsBuff cannot be canceledGenerates no threatCannot miss
Effect #1DummyValue: 1

Now at Level 54, Sacrificial Pact is a new ability available which allows the Death Knight to sacrifice their minion to deal Shadow damage to 8 nearby enemies and heal for 25% of their maximum health;

Sacrificial Pact

Sacrificial Pact
20 Runic Power
Instant2 min cooldown

Requires Death Knight

Lose your ghoul to deal [ 75% of Attack Power ] Shadow damage to 8 nearby enemies and heal for 25% of your maximum health.

Spell Details
NameSacrificial Pact
SchoolsShadowLevel54
Global Cooldown1.5 secCooldown CategoryGlobal
ClassDeath KnightSkill LineDeath Knight
FlagsDisregards immunity effectsCannot target selfDoesn’t require line of sightCannot critically hitPersists through death
Effect #1Heal % of Total HealthPercentage of total health healed: +25%

Anti-Magic Zone spell damage has been reduced to 20% (was 60%)

Anti-Magic Zone

Anti-Magic ZoneHonor Talent
30 yd range
Instant2 min cooldown

Requires Death Knight

Places an Anti-Magic Zone for 10 sec that reduces spell damage taken by party or raid members by 60%.

Unlocked at honor level 57

Spell Details
NameAnti-Magic ZoneRankPvP Talent
SchoolsShadowLevel57
Level Range0 – 0
Global Cooldown1.5 secCooldown CategoryGlobal
ClassDeath Knight
Effect #1Create Area TriggerRadius: 6.5 yard(s)

Obliterate Icon Obliterate damage up to 120% (from 60%).

Obliterate

ObliterateDeath Knight – Frost Spec
2 RunesMelee range
Instant

Requires Death Knight (Frost) with One-Handed Melee Weapon

A brutal attack with both weapons that deal a total of [ 120% of Attack Power ] Physical damage.

Spell Details
NameObliterate
SchoolsPhysicalDamage TypeMelee
Level55
Global Cooldown1.5 secCooldown CategoryGlobal
ClassDeath Knight
FlagsStarts auto-attackHits multiple targets (Melee)
Effect #1Dummy
Effect #2Trigger Spell
Effect #3Trigger Spell

Here are new 5 runes that you can add to your weapon through Runeforging in Shadowlands:

  • Rune of Hysteria: Attach your rune weapon with a rune that increases your maximum Runic Power by 20 and you can also increase attacks runic power generation by 20% for 8 sec.
  • Rune of Spellwarding: With Rune of Spellwarding you can Enhance your rune weapon with a rune that deflects 3% of all spell damage and has a chance to create a shield that absorbs magic damage of 10% of your maximum health. Also, cast speed is reduced by 10% for 6 sec , when an enemy damages the shield. 
  • Rune of Apocalypse: With this rune give your ghoul’s attacks a chance to apply one of the following debuffs to the target:
    • Death: Reduces healing taken by 1%;
    • War: Increases damage taken by 1%;
    • Famine: Reduces damage done to the Death Knight by 2%;
    • Pestilence: It slows the target by 15% and deals 150 Shadow damage over time.
  • Rune of Unending Thirst: With Rune of Unending Thirst rune grants 10% Haste and movement speed and heals you for 5% of your maximum health when you kill an enemy that yields experience or Honor. Additionally, it increases your movement speed while dead by 10%.
  • Rune of Sanguination: Affixes your rune weapon with a rune that causes your Death Strike Icon Death Strike to deal with increased damage, based on the target’s missing health.  You heal for 48% of your maximum health over 8 sec, when you fall below 35% health

Death Strike

Death Strike
45 Runic PowerMelee range
Instant

Requires Melee WeaponRequires Death Knight

 Blood,  Unholy:
Focuses dark power into a strike that deals [ 46.43% of Attack Power ] Physical damage and heals you for 25% of all damage taken in the last 5 sec, minimum 7% of maximum health.

 Frost:
Focuses dark power into a strike with both weapons, that deals a total of [ 76.3% of Attack Power ] Physical damage and heals you for 25% of all damage taken in the last 5 sec, minimum 7% of maximum health.

Spell Details
NameDeath Strike
SchoolsPhysicalDamage TypeMelee
Level55
Global Cooldown1.5 secCooldown CategoryGlobal
ClassDeath KnightSkill LineDeath Knight
FlagsStarts auto-attack
Effect #1School Damage (Physical)
Effect #2DummyValue: 25
Effect #3DummyValue: 7
Effect #4DummyValue: 5
Effect #5DummyValue: 10

2. Blood Death Knight

Blood Tap IconBlood Tap returns as an ability available at Level 58

Blood Tap

Blood TapDeath Knight – Blood Spec
Instant60 sec recharge

Requires Death Knight (Blood)2 charges

Consume the essence around you to generate 1 Rune.

Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed.

Spell Details

NameBlood Tap
SchoolsShadowLevel58
Global CooldownNoneCooldown CategorySpecial Category
ClassDeath Knight
FlagsGenerates no threat
Effect #1Give PowerAmount: 1Runes
Effect #2DummyValue: 2

Rune Tap Icon Rune Tap is now an ability rather than a talent.

Rune Tap

Rune TapTalent
1 Runes
Instant25 sec recharge

Requires Death Knight (Blood)2 chargesRequires level 60

Reduces all damage taken by 30% for 4 sec.

Aura

Rune Tap

Damage taken reduced by 30%.

4 seconds remaining

Spell Details
NameRune Tap
SchoolsShadowLevel60
Level Range0 – 0
Global CooldownNoneCooldown CategorySpecial Category
ClassDeath Knight
FlagsDoesn’t require line of sightCannot miss
Effect #1Mod Damage Taken (All)Amount: -30%

2.1. Blood Death Knight Talent Changes

Rune Strike Level 15 talent removed

Rune StrikeTalent
Melee range
Instant60 sec recharge

Requires Melee WeaponRequires Death Knight (Blood)2 chargesRequires level 56

Strike the target for [ 60% of Attack Power ] Physical damage.

Cooldown reduced by 1 sec for every Rune you spend.

Generates 1 Rune.

Spell Details
NameRune Strike
SchoolsPhysicalDamage TypeMelee
Level56Level Range0 – 0
Global Cooldown1.5 secCooldown CategoryGlobal
ClassDeath Knight
FlagsCannot be avoidedStarts auto-attack
Effect #1School Damage (Physical)
Effect #2Give PowerAmount: 1Runes
Effect #3DummyValue: 1

Tombstone now a Level 15 talent (up from Level 30)

TombstoneTalent
Instant60 sec cooldown

Requires Death Knight (Blood)

Requires level 58

Consume up to 5 Bone Shield charges. For each charge consumed, you gain 6 Runic Power and absorb damage equal to 6% of your maximum health for 8 sec.

Aura

Tombstone

Absorbing 0 damage.

8 seconds remaining

Spell Details
NameTombstone
SchoolsShadowLevel58
Level Range0 – 0
Global Cooldown1.5 secCooldown CategoryGlobal
ClassDeath Knight
Effect #1Absorb Damage (All)
Effect #2Give Power
Effect #3DummyValue: 6
Effect #4DummyValue: 6
Effect #5DummyValue: 5

Rune Tap  :Now it’s an ability rather than a talent

Rune TapTalent
1 Runes
Instant25 sec recharge

Requires Death Knight (Blood)

2 charges

Requires level 60

Reduces all damage taken by 30% for 4 sec.

Aura

Rune Tap

Damage taken reduced by 30%.

4 seconds remaining

Spell Details
NameRune Tap
SchoolsShadowLevel60
Level Range0 – 0
Global CooldownNoneCooldown CategorySpecial Category
ClassDeath Knight
FlagsDoesn’t require line of sightCannot miss
Effect #1Mod Damage Taken (All)Amount: -30%

Relish in Blood : It is a new Level 30 talent

Relish in BloodTalent

Requires Death Knight (Blood)

Requires level 58

While Crimson Scourge is active, your next Death and Decay heals you for [ 24% of Attack Power ] health per Bone Shield charge and you’ll immediately gain 10 Runic Power

Spell Details

NameRelish in Blood
SchoolsShadowLevel58
Level Range0 – 0
Global CooldownNoneCooldown CategoryNone
ClassDeath Knight
FlagsPassive

Mark of Blood : It is now a Level 35 talent (up from Level 45)

Mark of BloodTalent
30 Runic Power15 yd range
Instant6 sec cooldown

Requires Death Knight (Blood)

Requires level 90

Puts a Mark of Blood on an enemy for 15 sec. The enemy’s damaging auto attacks also heal their victim for 2% of the victim’s maximum health

Aura

Mark of BloodMagic

Auto attacks will heal the victim for 2% of their max health.

15 seconds remaining

Spell Details

NameMark of Blood
SchoolsShadowDamage TypeMagic
Level90Level Range1 – 90
Global Cooldown1.5 secCooldown CategoryGlobal
Dispel TypeMagicProc Chance100%
Procs whenPlayer deals auto attack (white) melee damage
ClassDeath Knight

Death Pact : Now it’s a level 45 talent

Death PactTalent
Instant2 min cooldown

Requires Death Knight (Frost, Unholy)

Requires level 75

It creates a death pact that heals you for 50% of your max health but absorbs incoming healing equivalent to 30% of your max health for 15 sec.

Aura

Death Pact

The next 0 healing received will be absorbed.

15 seconds remaining

Spell Details
NameDeath Pact
SchoolsShadowLevel75
Level Range0 – 0
Global CooldownNoneCooldown CategorySpecial Category
ClassDeath Knight
FlagsDisregards immunity effectsGenerates no threatCannot target selfDoesn’t require line of sightCannot critically hitPersists through death
Effect #1Heal % of Total HealthPercentage of total health healed: +50%
Effect #2Heal Absorb
Effect #3DummyValue: 30

Consumption :Now strikes up to 8 enemies, healing increased to 150% of damage dealt

ConsumptionTalent
Melee range
Instant45 sec cooldown

Requires Melee Weapon

Requires Death Knight (Blood)

Requires level 57

Strikes all enemies in front of you with a hungering attack that deals 0 Physical damage and heals you for 100% of that damage.

Spell Details

NameConsumption
SchoolsPhysicalDamage TypeMelee
Level57Level Range0 – 0
Global Cooldown1.5 secCooldown CategoryGlobal
ClassDeath Knight
FlagsStarts auto-attack
Effect #1Drain HealthRadius: 8 yard(s)
Effect #2Trigger Spell

2.2. Blood Death Knight Talent Tree

Here are the current talent tree for Blood Death Knights, as of Shadowlands Alpha 9.0.1 Build 34278

Level 15 TalentsHeartbreaker IconHeartbreaker  Blooddrinker IconBlooddrinker  Tombstone IconTombstone

Heartbreaker

HeartbreakerTalent

Requires Death Knight (Blood)Requires level 56

Heart Strike generates 2 additional Runic Power per target hit.

Spell Details

NameHeartbreaker
SchoolsShadowDamage TypeMelee
Level56Level Range55 – 56
Global CooldownNoneCooldown CategorySpecial Category
ClassDeath Knight
FlagsPassive

Blooddrinker

BlooddrinkerTalent
1 Runes30 yd range
3 sec cast (Channeled)30 sec cooldown

Requires Death Knight (Blood)Requires level 56

Drains [ 132.68% of Attack Power ] health from the target over 3 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.

Aura

Blooddrinker

Draining [ 44.23% of Attack Power ] health from the target every 1 sec.

3 seconds remaining

Spell Details
NameBlooddrinker
SchoolsShadowDamage TypeMagic
Level56Level Range1 – 56
Global Cooldown1.5 secCooldown CategoryGlobal
ClassDeath Knight
FlagsTracks target while channeling
Effect #1Periodically Leech Health

Tombstone

TombstoneTalent
Instant60 sec cooldown

Requires Death Knight (Blood)Requires level 58

Consume up to 5 Bone Shield charges. For each charge consumed, you gain 6 Runic Power and absorb damage equal to 6% of your maximum health for 8 sec.

Aura

Tombstone

Absorbing 0 damage.

8 seconds remaining

Spell Details

NameTombstone
SchoolsShadowLevel58
Level Range0 – 0
Global Cooldown1.5 secCooldown CategoryGlobal
ClassDeath Knight
Effect #1Absorb Damage (All)
Effect #2Give Power
Effect #3DummyValue: 6
Effect #4DummyValue: 6
Effect #5DummyValue: 5

Level 25 Talents: Rapid Decomposition Icon Rapid Decomposition Hemostasis Icon Hemostasis Consumption Icon Consumption;

Rapid Decomposition

Rapid DecompositionTalent

Requires Death Knight (Blood)Requires level 57

Your Blood Plague and Death and Decay deal damage 15% more often.

Your Blood Plague and Death and Decay deal damage 15% more often.

Spell Details
NameRapid Decomposition
SchoolsShadowLevel57
Level Range0 – 0
Global CooldownNoneCooldown CategoryNone
ClassDeath Knight
FlagsPassive
Effect #1Decrease Time Between TicksAmount: -13%Affected Spells Blood Boil Blood Plague Death and Decay Death’s Caress Defile
Effect #2DummyValue: 15Value: 15
Effect #3DummyValue: 1
Effect #4DummyValue: 15

Hemostasis

HemostasisTalent

Requires Death Knight (Blood)Requires level 57

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

Spell Details
NameHemostasis
SchoolsPhysicalLevel0
Global CooldownNoneCooldown CategoryNone
Procs whenPlayer deals special (yellow) melee damagePlayer casts a harmful spell
Effect #1Increase Damage/HealingAmount: +8%Affected Spells

Consumption

ConsumptionTalent
Melee range
Instant45 sec cooldown

Requires Melee WeaponRequires Death Knight (Blood)Requires level 57

Strikes all enemies in front of you with a hungering attack that deals 0 Physical damage and heals you for 100% of that damage.

Spell Details
NameConsumption
SchoolsPhysicalDamage TypeMelee
Level57Level Range0 – 0
Global Cooldown1.5 secCooldown CategoryGlobal
ClassDeath Knight
FlagsStarts auto-attack
Effect #1Drain HealthRadius: 8 yard(s)
Effect #2Trigger Spell

Level 30 Talents: Foul Bulwark Icon Foul Bulwark Ossuary Icon Ossuary Relish in Blood Icon Relish in Blood;

Foul Bulwark

Foul BulwarkTalent

Requires Death Knight (Blood)Requires level 58

Each charge of Bone Shield increases your maximum health by 1%.

Spell Details

NameFoul Bulwark
SchoolsShadowLevel58
Level Range0 – 0
Global CooldownNoneCooldown CategoryNone
ClassDeath Knight
FlagsPassive
Effect #1Increase Effect #3 ValueValue: +1Affected Spells

Ossuary

OssuaryTalent

Requires Death Knight (Blood)Requires level 58

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.

Spell Details

NameOssuary
SchoolsShadowLevel58
Level Range0 – 0
Global CooldownNoneCooldown CategoryNone
ClassDeath Knight
FlagsPassive
Effect #2ModMaxPower (6)Value: 100

Relish in Blood

Relish in BloodTalent

Requires Death Knight (Blood)Requires level 58

While Crimson Scourge is active, your next Death and Decay heals you for [ 24% of Attack Power ] health per Bone Shield charge and you immediately gain 10 Runic Power

Spell Details

NameRelish in Blood
SchoolsShadowLevel58
Level Range0 – 0
Global CooldownNoneCooldown CategoryNone
ClassDeath Knight
FlagsPassive

Level 35 Talents: Will of the Necropolis Icon Will of the Necropolis Anti-Magic Barrier Icon Anti-Magic Barrier / Mark of Blood Icon Mark of Blood

Will of the Necropolis

Will of the NecropolisTalent

Requires Death Knight (Blood)Requires level 60

Damage taken below 30% Health is reduced by 30%.

Spell Details

NameWill of the NecropolisRankPassive Talent
SchoolsPhysicalLevel60
Global CooldownNoneCooldown CategoryNone
ClassDeath Knight
FlagsPassive
Effect #1Absorb Damage (All)

Anti-Magic Barrier

Anti-Magic BarrierTalent

Requires Death Knight (Blood)Requires level 60

Reduces the cooldown of Anti-Magic Shell by 15 sec and increases its duration and amount absorbed by 30%.

Spell Details

NameAnti-Magic Barrier
Level60Level Range0 – 0
Global CooldownNoneCooldown CategoryNone
ClassDeath Knight
FlagsPassive
Effect #1Decrease CooldownValue: 15 secAffected Spells Anti-Magic Shell
Effect #2Increase Buff DurationAmount: +30%Affected Spells Anti-Magic Shell

Mark of Blood

ark of BloodTalent
30 Runic Power15 yd range
Instant6 sec cooldown

Requires Death Knight (Blood)Requires level 90

Places a Mark of Blood on an enemy for 15 sec. The enemy’s damaging auto attacks will also heal their victim for 2% of the victim’s maximum health.

ark of BloodTalent
30 Runic Power15 yd range
Instant6 sec cooldown

Requires Death Knight (Blood)Requires level 90

Places a Mark of Blood on an enemy for 15 sec. The enemy’s damaging auto attacks will also heal their victim for 2% of the victim’s maximum health.

Spell Details

NameMark of Blood
SchoolsShadowDamage TypeMagic
Level90Level Range1 – 90
Global Cooldown1.5 secCooldown CategoryGlobal
Dispel TypeMagicProc Chance100%
Procs whenPlayer deals auto attack (white) melee damage
ClassDeath Knight

Level 40 Talents: Grip of the Dead IconGrip of the Dead Tightening Grasp IconTightening Grasp Wraith Walk IconWraith Walk;

Grip of the Dead

Grip of the DeadTalent

Requires Death Knight (Blood, Unholy)Requires level 75

Normal:
Death and Decay reduce the movement speed of enemies within its area by 90%, decaying by 10% every sec.

 Defile:
Defile reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

Spell Details

NameGrip of the Dead
SchoolsShadowLevel75
Level Range0 – 0
Global CooldownNoneCooldown CategoryNone
ClassDeath Knight
FlagsPassive

Tightening Grasp

Tightening GraspTalent
60 sec cooldown

Requires Death Knight (Blood)Requires level 75

Reduces the cooldown on Gorefiend’s Grasp by 30 sec.

Spell Details

NameTightening Grasp
SchoolsShadowLevel75
Level Range0 – 0
Global CooldownNoneCooldown CategoryNone
ClassDeath Knight
FlagsPassive
Effect #1Decrease CooldownValue: 30 sec

Wraith Walk

Wraith WalkTalent
4 sec cast (Channeled)60 sec cooldown

Requires Death Knight (Blood, Frost, Unholy)Requires level 75

Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.

While active, your movement speed cannot be reduced below 170%.

Aura

Wraith WalkMagic

Movement speed increased by 70%.
Cannot be slowed below 170% of normal movement speed.
Cannot attack.

Spell Details

NameWraith Walk
SchoolsPhysicalLevel75
Level Range60 – 75
Global Cooldown1.5 secCooldown CategoryGlobal
Dispel TypeMagicClassDeath Knight
FlagsCan be cast while deadGenerates no threat
Effect #1Increase Run SpeedAmount: +70%
Effect #2Mod Minimum SpeedValue: 170
Effect #3Mod Damage Taken (All)
Effect #4Trigger Spell
Effect #5Levitate / Hover
Effect #6Mod Aggro RangeYards: -5
Effect #7Unknown Effect #0

Level 45 Talents: Voracious Icon Voracious Death Pact Icon Death Pact Bloodworms Icon Bloodworms;

Voracious

VoraciousTalent

Requires Death Knight (Blood)Requires level 90

Death Strike grants you 15% Leech for 6 sec.

Spell Details

NameVoracious
SchoolsShadowLevel90
Level Range0 – 0
Global CooldownNoneCooldown CategoryNone
ClassDeath Knight
FlagsPassive

Death Pact

Death PactTalent
Instant2 min cooldown

Requires Death Knight (Frost, Unholy)Requires level 75

Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.

Aura

Death Pact

The next 0 healing received will be absorbed.

15 seconds remaining

Spell Details

NameDeath Pact
SchoolsShadowLevel75
Level Range0 – 0
Global CooldownNoneCooldown CategorySpecial Category
ClassDeath Knight
FlagsDisregards immunity effectsGenerates no threatCannot target selfDoesn’t require line of sightCannot critically hitPersists through death
Effect #1Heal % of Total HealthPercentage of total health healed: +50%
Effect #2Heal Absorb
Effect #3DummyValue: 30

Bloodworms

BloodwormsTalent
Approximately 5 procs per minute

Requires Death Knight (Blood)Requires level 90

Your auto attacks have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.

Spell Details

NameBloodworms
SchoolsShadowLevel90
Level Range0 – 0
Global CooldownNoneCooldown CategoryNone
Procs whenPlayer deals auto attack (white) melee damage
ClassDeath Knight
FlagsPassive
Effect #1Proc Trigger SpellSpell:  BloodwormValue: 30
Effect #2TriggerSpellOnHealthBelowPct (1)Value: 50
Effect #3DummyValue: 15

Level 50 Talents: Purgatory IconPurgatory Red Thirst IconRed Thirst Bonestorm IconBonestorm.

Purgatory

PurgatoryTalent

Requires level 100 of Death Knight (Blood)

It’s an unholy pact that blocks fatal damage, instead of absorbing incoming healing equal to the damage prevented, lasting 3 sec.

If any healing absorption resides when this effect expires, you will die. This effect may only occur every 4 min.

Spell Details
NamePurgatory
SchoolsPhysicalLevel100
Level Range0 – 0
Global CooldownNoneCooldown CategoryNone
ClassDeath Knight
FlagsPassive
Effect #1PeriodicHaste (127) (40)

Red Thirst

Red ThirstTalent

Requires Death Knight (Blood)Requires level 100

Reduces the cooldown on Vampiric Blood by 1 sec per 10 Runic Power spent.

Spell Details
NameRed Thirst
SchoolsPhysicalLevel100
Level Range0 – 0
Global CooldownNoneCooldown CategoryNone
ClassDeath Knight
FlagsPassive

Bonestorm

BonestormTalent
10 Runic Power
Instant60 sec cooldown

Requires Death Knight (Blood)Requires level 100

A whirl of bone and gore batters nearby opponents, dealing [ 15.23% of Attack Power ].

Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage (up to 15%). Lasts 1 sec per 10 Runic Power spent.

Aura

Bonestorm

Dealing [ 15.23% of Attack Power ] Shadow damage to nearby opponents every 1 sec, and healing for 3% of maximum health for each target hit (up to 15%).

1 second remaining

Spell Details

NameBonestorm
SchoolsShadowLevel100
Level Range0 – 0
Global Cooldown1.5 secCooldown CategoryGlobal
ClassDeath Knight
Effect #1DummyValue: 3
Effect #2DummyValue: 2
Effect #3Periodically trigger spell (Every 1 sec)Value: 10
Effect #4DummyValue: 5

Refrences:

https://www.wowdb.com/

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